當前位置

首頁 > 英語閱讀 > 英語閱讀理解 > 電子遊戲應成爲奧運會項目?

電子遊戲應成爲奧運會項目?

推薦人: 來源: 閱讀: 2.83W 次

Competitive video gaming - known as e-sports - should be included in the Olympic Games, the creator of World of Warcraft has told the BBC.

著名電子遊戲《魔獸世界》的開發者近日在BBC的節目中表示,競賽類的電子遊戲(即人們所熟知的電子競技體育)應歸入奧運會比賽項目。

Rob Pardo, who until July was chief creative officer at Blizzard Entertainment, said "sport" now had a broad definition.

今年七月剛卸任的著名遊戲公司暴雪娛樂(Blizzard Entertainment)前創意總監羅布·帕爾多(Rob Pardo)認爲,現在“體育”的概念比以往更寬泛。

"Videogames are well positioned to be a spectator sport," he told Afternoon Edition on BBC 5 Live.

帕爾多在英國廣播公司第五頻道的《下午要聞》(Afternoon Edition)節目中說道:“電子遊戲比賽正好可以歸爲觀賞性強的競技運動類型。”

電子遊戲應成爲奧運會項目?

Professional e-sports events currently attract audiences of millions.

專業電子競技比賽一般可吸引數百萬名觀衆。

A recent major final held inSeoul,South Korea, filled a stadium of 40,000 people - with many more watching either online or at meet-ups around the world.

近日在韓國首爾舉行的一場大型電玩決賽現場中,可容納4萬名觀衆的體育場座無虛席,還有更多的人在全球各地通過網絡或劇集在一起觀看了直播。

"There's a very good argument for e-sports being in the Olympics," Mr Pardo, who was also lead designer on Starcraft: Brood War, a game often credited with kickstarting the e-sports phenomenon.

“電子競技體育成爲奧運會項目有相當充分的理由,”同時負責設計《星際爭霸:母巢之戰》的帕爾多說對此說道。該系列作品被普遍認爲推動了世界競技體育的發展。

"I think the way that you look at e-sports is that it's a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and their having to make very quick decisions on the fly.

“人們看待電子競賽應該主要看這些:它有充滿競技性的技能組合,專業的玩家閃電般的反應能力以及在混亂中迅速做出決定的能力。

"When you look at their 'actions per minute', they're clearing over 300." However, he conceded that video gaming faces a cultural battle to win other those who follow more physical sports.

“他們每分鐘的操作次數起碼超過300次。” 但帕爾多也承認電子競賽面臨着一個文化壁壘:人們更接受體能型的體育項目。

"That starts getting into how you define sport," he said.

“這就要先轉變你對體育的理解,”他說。

"If you want to define sport as something that takes a lot of physical exertion, then it's hard to argue that videogames should be a sport, but at the same time, when I'm looking at things that are already in the Olympics, I start questioning the definition."

“如果你認爲體育是種體力運動,那你很難說服別人將電子競技定義爲體育。但與此同時,我也看到目前一些奧運會比賽項目也不完全是傳統定義中的體育類型,所以我認爲體育的定義正處於變化中。”

Having new sports admitted into the Olympic roster is a long-winded process and, since the International Olympic Committee (IOC) capped the number of sports allowed in the Games, has become increasingly difficult.

任何新運動項目要想加入奧運會項目都有非常漫長的過程,而國際奧委會(IOC)對比賽體育數量的限定更是增大了難度。

Even if e-sports were to be recognised as an Olympic sport, that does not mean it will be included in the Games - it merely means a case can be presented to the IOC.

即使電子競技體育有朝一日被認可爲一項奧運會項目,也不意味着能成爲比賽項目,只能說明是時候可以向國際奧委會提出申請了。