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青春與財富:年輕富豪發家史大綱

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青春與財富:年輕富豪發家史

Bill Gates is still a big name for young entrepreneurs. But young go-getters have found new icons aMong people their own age.
對於年輕的企業家來說,比爾•蓋茨仍然是一位了不起的大人物。但這些有能力且好進取的年輕人已經找到了屬於他們這個時代的新偶像。

Millionaires under 30 years old are grabbing the spotlight. Their success proves that being creative and fearless may be more important than experience when it comes to starting your own business.
30歲以下的百萬富翁們正逐漸成爲人們關注的焦點。他們的成功證明了一件事,那就是當你自己開始創業時,創造力與大無畏精神遠比經驗更爲重要。

Some of these young tycoons made fast and bold moves while others applied themselves slowly and steadily. Both ways lead to Rome. Here are two young business icons who represent different start-up styles.
有的人一心追求慢節奏與安穩,而一些年輕的商業鉅子則選擇快速大膽地向前挺近。正所謂條條大路通羅馬,兩種方式都會成功。下面我們就來聊聊兩位年輕的商業偶像,他們代表兩種不同的創業類型。

Mark Zuckerburg, 27, creator of Facebook
馬克. 扎克伯格,27歲,Facebook的創始人。

Last year, Zuckerburg was named Time magazine’s Person of the Year. His personal wealth was estimated to be $13.5 billion (87 billion yuan).
去年,扎克伯格被命名爲《時代》週刊的年度風雲人物。據估計他的個人財富達到135億美元(約合870億人民幣)。

Be far-seeing. That’s the magic that can make a “small” idea evolve to be a “revolutionary” one.
要有遠見。這是讓“小”點子演變成具有“革命性”創意的魔法所在。

In the movie The Social Network, Zuckerburg created a website which became Facebook to meet girls. But in reality, Zuckerburg did it for a bigger mission.
在電影《社交網絡》中,扎克伯格創辦了一家網站,目的是爲了泡妞;後來這個網站變成了現在的Facebook。但在現實生活中,扎克伯格卻有着更大的目標。

When he was a student at Harvard University, Zuckerburg spent a lot of time discussing with his friends how the world was going to change over the next “five, 10, or 20, years”.
當在哈佛大學讀書時,扎克伯格就利用很多時間來和朋友們討論接下來的5年,10年或20年內,世界將會發生怎樣的變化。

They were looking ahead and were able to foresee a trend.
他們一直展望未來,所以能夠預見未來發展趨勢。

That’s how they predicted the coming of an age when people would be open to share information and socialize online.
就是這樣,他們預測到一個人們願意去分享信息並進行網絡社交的新時代的到來。

Move fast and break things. Be bold in making decisions.
快速行動,敢於突破。大膽做決定。

“Unless you are breaking some stuff you are not moving fast enough,” Zuckerburg explained the core value of Facebook to .
“如果不去打破一些東西,你就不能夠十分快速地前進”扎克伯格在向科技博客網站businessinsider解釋Facebook的核心價值時表示。

He pointed it out that entrepreneurs need to learn that making mistakes is OK.
他還指出,創業者需懂得犯錯是難免的,沒什麼大不了。

Launch projects quickly, get feedback quickly and make *trade-offs and improvement quickly.
迅速啓動項目,立即得到反饋,快速做出權衡和改進。

Zuckerburg said that entrepreneurs should break rules. Forget the conventional way of doing things, even if it’s considered “best practice”.
扎克伯格認爲創業者們應該打破慣例,摒棄被認爲是“最佳實踐”的傳統做事方式。

He told : “You never build something great by doing it the same way that other people have done it.”
他告訴:“如果你選擇同別人一樣的方法去做事,那麼你永遠成不了大事。”

青春與財富:年輕富豪發家史 第2張

John Vechey, 28, co-founder of PopCap Games
約翰.維奇,28歲,寶開遊戲公司創始人。

The company was set up in 2000. The maker of Zuma and Plants Vs Zombies earned $100 million last year.
該公司創辦於2000年。作爲《祖瑪》和《植物大戰殭屍》這兩個遊戲的製造商,該公司去年賺了1億美金。

It’s not necessary to dream big or to grow fast. Be clear about your passion and stick to it.
不一定非要雄心萬丈或迅速成長。要清楚自己的激情所在並堅持到底。

At the early stage of Vechey’s start-up, consultants came in and kept asking: “What’s your mission statement?” Vechey said: “Make great games.” And they would say that wasn’t a mission statement, not a big one such as “creating the casual gaming industry”.
在維奇剛剛開始創業的時候,顧問們不停找他問:“你如何描述公司的使命?”維奇說:“做很棒的遊戲。”接着他們會說,那不是一個像樣的使命描述,不如“打造一個休閒遊戲產業”聽上去那麼響亮。

But Vechey is clear that “making great games” is exactly what he wants to do. He didn’t force himself to dream big and to expand the company too fast.
但維奇心裏很清楚“做很棒的遊戲”正是他想要的。他沒有強迫自己去胸懷大志或是去迅速擴張公司。

Even now when PopCap has grown up to be a giant in the industry, Vechey still refuses the idea of leaping from game development to game publishing.
即使是現在,寶開遊戲公司已然成爲業內巨頭,維奇仍然拒絕了從遊戲開發跳到遊戲出版這樣的跳躍性理念。

“We’re more like a Pixar. Why don’t they distribute movies? They exist to create good movies. That’s what we are. It’s our DNA,” Vechey told .
“我們更像另一個皮克斯動畫工作室。他們爲什麼不搞電影發行?他們的存在就是創造出好電影。同我們一樣,這是就是我們企業的DNA,”維奇在接受技術網站VentureBeat採訪時表示。

A product will be either a priceless perfected one or a *worthless mediocre one.
一種產品要麼完美無價,要麼平庸無用。維奇的團隊花費三年時間去完善《植物大戰殭屍》。“如果這是個很棒的遊戲,那麼它會值很多錢。如果它只是箇中不溜的遊戲,那麼它本質上就不值錢,”維奇對網站說道。