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遊戲成癮成精神疾病?!世界衛生組織出新規了

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“Gaming disorder” should be considered a mental health disorder, according to the latest edition of the World Health Organization's diagnostic handbook. But there's reason to be skeptical: there's no medical consensus and many researchers still aren’t convinced this disorder exists.

遊戲成癮成精神疾病?!世界衛生組織出新規了

根據世界衛生組織最新版的診斷手冊,遊戲成癮應該列爲精神疾病。但我們有理由表示懷疑:目前醫學上沒有達成共識,許多研究人員仍然不相信這種疾病的存在。

The WHO added the disorder to the 11th edition of its International Statistical Classification of Diseases (ICD), which is used to classify health conditions. (It's similar to the Diagnostic and Statistical Manual of Mental Disorders, or DSM, published in the US, but the ICD covers more than psychiatric disorders and is used internationally.)

世衛組織將該疾病列入第11版國際疾病統計分類(ICD)中。它主要給健康狀況分類,和精神障礙診斷與統計手冊或者美國出版的設計標準手冊類似,但是ICD的涉及範圍超過了精神疾病,並且是國際通用的。

Three criteria are necessary to diagnose someone with gaming disorder: gaming is strongly preferred over other activities, the patient does not stop gaming even when there are negative consequences like seeing their friends less or doing badly at their job, and the compulsive gaming strains the patient's life or relationships. This pattern needs to be in effect for at least a year, according to the WHO.

有三個標準來診斷患有遊戲成癮的人:喜歡遊戲遠遠超過其他活動,即使出現類似朋友越來越少,工作做不好這樣的消極後果,病人也不會停止遊戲,這種強迫性遊戲使病人的生活或人際關係變得緊張。根據世界衛生組織的說法,這種模式至少需要持續一年。

“I'm not creating a precedent,” Vladimir Poznyak, a WHO member that proposed the new diagnosis, told CNN. The WHO is simply following “the trends, the developments, which have taken place in populations and in the professional field.”

“我不是在開創先例,”提出這項新診斷的世衛組織成員弗拉基米爾·波茲尼亞克。世衛組織只是順應“人口和專業領域的趨勢和發展“。

Still, the decision is sure to be controversial given ongoing research on the topic.

儘管如此,鑑於對這一問題的持續研究,這項決定肯定還會飽受爭議。

(翻譯:球球)